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BlockSuite API Documentation / @blocksuite/affine-widget-slash-menu

@blocksuite/affine-widget-slash-menu ​

Classes ​

Extension ​

SlashMenuExtension ​

Understanding Extensions ​

Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.

Extensions are particularly useful for:

  • Registering different implementations for different types
  • Creating pluggable architecture where components can be added or removed
  • Managing dependencies between different parts of the application

Usage Example: Fruit Processing System ​

Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.

Step 1: Define the interfaces ​

ts
interface FruitProcessor {
  process(fruit: Fruit): void;
}

interface Fruit {
  type: string;
  // other properties
}

Step 2: Create a service identifier ​

ts
import { createIdentifier } from '@blocksuite/global/di';

const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');

Step 3: Create implementations ​

ts
class AppleProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Slicing apple');
    // Apple-specific processing
  }
}

class BananaProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Peeling banana');
    // Banana-specific processing
  }
}

Step 4: Create an extension factory ​

ts
const FruitProcessorExtension = (
  fruitType: string,
  implementation: new () => FruitProcessor
): ExtensionType => {
  return {
    setup: di => {
      di.addImpl(FruitProcessorProvider(fruitType), implementation);
    }
  };
};

Step 5: Create concrete extensions ​

ts
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);

Step 6: Use the extensions ​

ts
import { Container } from '@blocksuite/global/di';

class FruitProcessingSystem {
  provider: ServiceProvider;

  constructor(extensions: ExtensionType[]) {
    const container = new Container();

    // Set up all extensions
    extensions.forEach(ext => ext.setup(container));

    // Create a provider from the container
    this.provider = container.provider();
  }

  processFruit(fruit: Fruit) {
    // Get the appropriate processor based on fruit type
    const processor = this.provider.get(FruitProcessorProvider(fruit.type));

    // Process the fruit
    processor.process(fruit);
  }
}

// Initialize the system with extensions
const system = new FruitProcessingSystem([
  AppleProcessorExtension,
  BananaProcessorExtension
]);

// Use the system
system.processFruit({ type: 'apple' });  // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling banana

Note: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.

Extends ​
Constructors ​
Constructor ​

new SlashMenuExtension(std): SlashMenuExtension

Parameters ​
std ​

BlockStdScope

Returns ​

SlashMenuExtension

Overrides ​

Extension.constructor

Properties ​
config ​

config: SlashMenuConfig

std ​

readonly std: BlockStdScope

Methods ​
setup() ​

static setup(di): void

Parameters ​
di ​

Container

Returns ​

void

Overrides ​

Extension.setup

Type Aliases ​

SlashMenuActionItem ​

SlashMenuActionItem = SlashMenuItemBase & object

Type Declaration ​

action ​

action: (ctx) => void

Parameters ​
ctx ​

SlashMenuContext

Returns ​

void

searchAlias? ​

optional searchAlias?: string[]

The alias of the menu item for search.

tooltip? ​

optional tooltip?: SlashMenuTooltip


SlashMenuConfig ​

SlashMenuConfig = object

Properties ​

disableWhen? ​

optional disableWhen?: (ctx) => boolean

Slash menu will not be triggered when the condition is true.

Parameters ​
ctx ​

SlashMenuContext

Returns ​

boolean

items ​

items: SlashMenuItem[] | ((ctx) => SlashMenuItem[])

The items in the slash menu. It can be generated dynamically with the context.


SlashMenuContext ​

SlashMenuContext = object

Properties ​

model ​

model: BlockModel

std ​

std: BlockStdScope


SlashMenuItem ​

SlashMenuItem = SlashMenuActionItem | SlashMenuSubMenu


SlashMenuSubMenu ​

SlashMenuSubMenu = SlashMenuItemBase & object

Type Declaration ​

subMenu: SlashMenuItem[]


SlashMenuTooltip ​

SlashMenuTooltip = object

Properties ​

caption ​

caption: string

figure ​

figure: TemplateResult

Variables ​

AFFINE_SLASH_MENU_WIDGET ​

const AFFINE_SLASH_MENU_WIDGET: "affine-slash-menu-widget" = 'affine-slash-menu-widget'


SlashMenuConfigIdentifier ​

const SlashMenuConfigIdentifier: ServiceIdentifier<SlashMenuConfig> & <U>(variant) => ServiceIdentifier<U>

Functions ​

SlashMenuConfigExtension() ​

SlashMenuConfigExtension(id, config): ExtensionType

Parameters ​

id ​

string

config ​

SlashMenuConfig

Returns ​

ExtensionType